>If you image is not a square power of two, pixel mixing will have artifacts.
I've implemented it generally by weighing the pixels by the actual area overlapping so border pixels get weights <1.0 for non power of two reductions. Haven't seen any artifacts from it.
I've implemented it generally by weighing the pixels by the actual area overlapping so border pixels get weights <1.0 for non power of two reductions. Haven't seen any artifacts from it.