I find the only truly excellent tool for thought is a long walk.
From analysing many recent articles on Elizabeth Holmes' Theranos
caper and Bankman-Fried FTX snafu, I see a much deeper criticism of
"silicon valley values" is afoot. Focus is on the tendency of digital
system zealots to optimise naively, prematurely and (paradoxically)
inefficiently for the human value problems they claim to solve.
Both placed the "ethical" dimensions of their projects at the fore,
but created loss and misery because the lens through which they see
(and interact with) the world, their tools, mono-cultural environment
and communication bubbles led to optimising on investment, risk,
presentation (appearance over reality) and so on. Both were enchanted
by their own story, and "because technology good" gave them the
excuse.
Nobody, even Ken Thompson or Steve Jobs (Unix, Apple) can create a
transparent "tool for thought" that doesn't impose hidden values on
the operator. Stare into the digital abyss and it stares back at you.
The best tool for thought is a human brain that can operate alone,
treat technology as a tool that has its place, and use it as the need
arises.
I think SBF and EH were transparently doing things that were never going to work. The Silicon Valley issue is the overreliance on backing the right founders as opposed to the right ideas, and that - just like backing the right ideas - can be successfully gamed.
I'm from a generation that used all-physical systems (pen/paper/articles...). Now everything is digital. So, for example, for work that need intensive digital research and such, our actual tools are almost "unhealthy" (I did not say unproductive) to use for any length of time.
That is why we need to experiment with better tools for information manipulation and discovery (I did not say tool for thought).
I'm, like you, quite familiar with the explosion in digital music. Don't you think we need better designed "tools for music creation" to explore this infinite ocean of sound possibilities that has opened before us? I believe we do.
It is very similar for Knowledge. But given the more fundamental, "personal" and malleable nature of "thought", this will take a lot of guess work (and stupid ideas). In the long term though, I believe we need these better tools to adapt ourselves to this almost unhuman ocean of (mostly outer) information.
You use the word explore. I like that and definitely agree we should
pursue tools for exploration.
To me, knowledge and music do seem like infinite landscapes, and I'm
excited by the idea of ways to extend the range and speed of exploring
that infinity.
But to many people - I dare say a majority - that's not how they use
technology. They want right answers. Correct opinions. Curated lists.
Approved facts. Selected content channels... And our industry has
shaped itself to "deliver" that, in cheap convenient forms.
Or rather, that's not what technology allows them. An additional layer
has grown over the top; People who have opinions on what others should
think, say, do and listen to, and those critics, censors, pundits,
marketers, influencers and companies who fence-off the roads and place
their signposts decide what may or may not be explored.
To call that exploration is a stretch. The tools they end up with,
perhaps from choice, are not a pith hat, map and compass for
exploration. Not a hitchhikers guide. Not even a taxi service. They are
strapped into a roller-coaster and spun around a track by someone who
has decided their "user experience".
Exploration is risky. Explorers freeze to death, or are eaten by
lions. I don't see a lot of call for that, sadly. Given what we've
built in entertainment I am a little pessimistic about extending that
to knowledge engineering. The idea that computers might bring that
same culture of constraint and approval to the very act of thought, a
kind of thinking-on-rails, is depressing.
> Nobody can create a transparent "tool for thought" that doesn't impose hidden values on the operator
> That computers might bring that same culture of constraint and approval to the very act of thought, a kind of thinking-on-rails, is depressing.
Well, these are exactly the kind of problems the "tft community" need to engage in more.
For others, the naming (tool for thought) should not obscure the real implication of this domain : there will be 300 million college educated people by 2030, and a lot of them will be staring right at these kind of tools for hours every day.
If there's a way I can help them please tell me more (PM me)
via Digital Vegan.
One thing I stress a great deal in my lectures is the difference
between AI and IA.
Intelligence Amplification, to me, is the original purpose of
computing, and while AI can aid IA, most current thinking goes the
opposite way, toward usurping or minimising human intelligence. I
often point to the existence of a UIX culture in which book titles
like "Don't make me think" have become a tagline for an entire
industry.
the "tft community" is a nebulous (like thought itself) thing centred mostly around twitter as a space, and around (again, mostly) note-taking tools as a subject. I'm not part of it.
This HN article is a nice summary. If you want a deep hyperdive into their "ways of thinking and linking" (IA is actually not that far), you can follow some rabbit holes on are.ena like this one https://www.are.na/krish/tools-for-thought-lnujvshtshi
> But to many people - I dare say a majority - that's not how they use technology. They want right answers. Correct opinions. Curated lists. Approved facts. Selected content channels... And our industry has shaped itself to "deliver" that, in cheap convenient forms.
Tough luck. Scientists and those who want to go off-road still need tools for their thought. I'm happy to let the majority hold onto their 'curated exprience', but we need to have our needs met too.
You will, if you can pay for them. Unfortunately, the number of entertainment or corporate IT dollars available is way way more than the number of research grant dollars, so your tools will probably be worse since less can be spent creating and maintaining them.
Alternatively, researchers can try to use the same digital tools that entertainment consumers or corporate knowledge workers use. They might be less suited, but can potentially make up for it with extra polish.
Another interesting wrinkle in this whole conversation is that research tools that are useful for normal people tend to eagerly escape the lab. This happened with (off the top of my head only): SQL/RDBMS, the Internet, Email, garbage collected languages, object-orientation/actor model, research UNIX, and the WWW. The list is endless.
When this happens, the researchers (who were the initial user base) basically lose control of the technology. This process can benefit the researchers or not, but is basically indifferent to their needs.
> Taken at face value, the phrase tool for thought doesn't have the word 'computer' or 'digital' anywhere in it. It suggests nothing about software systems or interfaces. It's simply meant to refer to tools that help humans think thoughts; potentially new, different, and better kinds of thoughts than we currently think.
I think the omission of technology helps obscure a key part of the most recent rise in "tools for thought". "Tools for thought" are not so much about thinking as they are about substituting thinking with the exploration of technologies and tools (something I am certainly guilty of). "Tools for thought" give you the feeling that you are doing thinking much in the same way that TikTok videos might give you the feeling that you are learning something. That is why so many tools can proliferate in this space: they are not satisfying the desire to think, they are satisfying the desire to use (new) tools. Hence people keep switching and finding new and 'better' "tools for thought".
You would think that the people most popular in the "tools for thought" space would be those producing the most interesting or novel ... thoughts. Instead, they are people who explain how to use "tools for thought", introducing new taxonomical systems and technologies. To what end?
Definitely. The novelty of new technology usurps novel thought. The
experience of the medium supplants the message. The ecstasy of
communication negates meaning... etc.
I'd honestly have thought that after 50 years we'd have overcome this,
settled into a plateau of productive, reflective progress that uses
digital tools instead of indulging in them.
But the churn of form and fashion, relentless progress of the tools
and their markets needed to fuel growth has actually kept us mentally
paralysed, enchanted, in an era where deep human thought is more
necessary than ever.
Perhaps long-lived alien civilisations know this as the real answer to
the Fermi Paradox. It isn't war and nuclear weapons that kills
species. They just get PlayStations and amuse themselves to death.
> after 50 years we'd have overcome this, settled into a plateau of productive, reflective progress that uses digital tools.
IMO The problem is that, for all these years, "digital tools" progress was highjacked in service of corporation’s goals. the tft spirit is kind of different in that respect.
> has actually kept us mentally paralysed, enchanted, in an era where deep human thought is more necessary than ever.
Every time I take a deep dive into "quality" journalism/academia/books, I 'm reminded that all that necessary "deep human thought" we crave is already out there for the taking. We don't need more of it or even better. We need more people do open their minds to it.
But if billions of those people amuse themselves to death with media, and millions fashionably consume their digital tools as they do for everything else in their life, I think you should solely blame the influence of crass capitalism for that.
Tft kind of ideas, are a solution-in-waiting, not the cause of it.
> That is why so many tools can proliferate in this space: they are not satisfying the desire to think, they are satisfying the desire to use (new) tools.
> Instead, they are people who explain how to use "tools for thought", introducing new taxonomical systems and technologies. To what end?
At a higher level, I see this as natural evolution feeding off all that "desire for new tools" to (in the longer term) create better design for our "Information machines".
It is like this is the Cambrian explosion for the "information level" of life (Whatever that is). I say "let it be".
But (to return to the personal level) We should indeed explicitly police the boundaries between the 2 activities: experimenting (or even playing) with new stuff on one hand, and producing/thinking on a stable healthy (but still evolving) system on the other.
It is confounding the two that is the real problem, not the "tools of thought" in themselves. I'm not saying it is easy either. (I'm guilty as charged)
Interesting and ambitious article that (it seems) ultimately aims to place the current deluge of different note-taking apps into its total historical, social and technological perspective.
It seems we are at the cusp of something in the "Tools for Thought" domain - the question is what comes next because something big is likely about to happen. The article doesn't answer that AFAICS, but it does lay some solid groundwork IMO.
Math and writing are probably the most important mental tools developed so far. Math has allowed us to escape the limits of our own intuition, and computers are basically math and writing machines. The general evolution seems to be coupling the automated stuff more tightly to human input. The ultimate prize might be to complete the circle by making these outsourced computations feel more internal.
Mental arithmetic -> Paper spreadsheets -> computer spreadsheets -> spreadsheets with neural interface?
the sheer polish of the design of the top half makes me think it is more complete than it is though. Maggie puts a "budding" status right at the top, but i'm sure 99% of readers completely missed that and have no idea what it means in her taxonomy.
i have my drafts public too but i separate them for this reason.
I actually found the contrast between the lower part of the article labelled 'draft' and the upper finished part instructive. I could sort of imagine how the unfinished paragraphs might be completed finally.
PS: 1977 Tools for Thought was by C.H. Waddington, a UK biologist with an interest in complex systems. Club of Rome era about systems thinking and all.
The plain old paper notebook works for me. Treat it as a linked list, each node (page or section) being the root of a possible tree or graph, which is developed elsewhere (if at all).
I'm not sure about the practical utility of following in the footsteps of some of these suggested 'giants in the field'... we're supposed to learn Kenneth Iverson's APL?
I fear I am not worthy, nay, not even to wash the laboratory glassware in the facilities of such a genius. Donkeys must pull carts, while wizards fly through the sky above.
I sort of agree but it's so easy to see how a digital paper artifact could be drastically superior. For example imagine your piece of paper has hyperlinks. Or revision history. Annotations that can be toggled on and off and swapped.
Generally my problem with digital paper right now is I need many of them and they need to interact with each other seamlessly.
The advantage of paper is you can spread it out over a large area and see twenty or so pieces of paper when necessary. And you can easily sort and shuffle them and process stackd. This sort of thing has been extremely difficult to reproduce with digital artifacts. But it's not insurmountable. If your entire desk surface were color e-ink, say and you could trivially stuff papers into a portable contraption. Anyway to me it seens more that the tech isn't there to reproduce "space". Something like today's reMarkable is ultimately tiny as hell and can't actually be used like paper.
I got a Boox a while ago and the fiest thing I realized (unexpectedly) was that I need at least two. One to read and annotate and another to jot working notes. And they would need to be in sync with each other.
As excited as I am about the new crop of "personal knowledge base" software, I'm also hesitant because in their rush to commercialize, many are turning into "Org-mode as a Service" type of companies, with the same focus on subscriptions and vendor lock-in.
The developments in this space are very exciting, and remind me of the early Wordpress plugin days. For example, I use a Logseq plugin called "random note" that pulls up a random note from my library. It's a great way to serendipitously re-surface ideas that you haven't thought about in a while.
For now, tools like Logseq and Obsidian can be used completely offline, and synced with anything that supports local file versioning, like Syncthing or Git. I wish I could pay $25 flat and have a lifetime license for the software exactly as it works now. As these are flat Markdown files sitting on my local drive, it doesn't seem like something that would need ongoing maintenance.
Well, the distinction between PKB (personal knowledge base) and "personal" publishing is kind of artificial. "Digital gardens" is a proof of that.
But it is a useful distinction, and Logseq/Obsidian seem indeed on course to become the WordPresses of PKB with their large plugin’s ecosystems.
However, you never know: It is a very fast moving (AI is barely in) and low entry (and exit, like @AthensResearch) domain. So, my personal wish is for better "interoperability" rather than any "lifetime licence" type of stability.
Btw the Kay essay referenced here is missing around 6 pages. Still not sure if there’s a good online source for it now; it originally was published in The Art of Human-Computer Interface Design.
I am currently writing a software library that is a design tool for a part of quantum computing. If I think of it as a medium/tool of thought, then
> the range of expressive thoughts possible in such a medium is an emergent property of the elementary objects and actions in that medium. If those are well chosen, the medium expands the possible range of human thought. [1]
So, my question is, when designing a software that helps users design things, what are the design principles that help expand the possible range of human thought?
> when designing a software that helps users design things, what are the design principles that help expand the possible range of human thought?
The thing that computers do well is detailed simulation of possible configurations and visualization of aggregate results. The single best, most inspiring thing a computer can present is an entirely unthought of arrangement, i.e. a surprise.
Humans are routinely surprised by computers, but what software is principally designed to surprise its user?
The part of the speculative realist movement in philosophy which overlaps with software developers (which is relatively large) has put quite a lot of effort into such surprising software. https://10print.org/ is probably the most publicly-accessible reach of this. (Some parts of this movement also stand in direct opposition to the anthropic view the article takes, but there's also a lot of overlap.)
Unfortunately this is insignificant compared to the explicitly anti-speculative reductionist mode most software developers operate it.
They finally get around to mentioning Iverson before running out of gas. Here is a tool for thought: spend your time and effort trying to understand what people before you have already figured out. There is no Royal Road. Giants would be thrilled to have you stand on their shoulders.
Shifts in language, culture, and scientific understanding can make it very difficult to actually stand on the shoulders of giants. I interpret the platonic ideal of objects as simply doubling down on the part of our brians that classifies stuff. People getting obsessed with unreasonably large breasts aren’t chasing some ideal outside of their own perception of the world, they just get stronger signals from some neurons in their brain.
Such ideas are hardly novel, but in subtle ways largely incompatible with a great deal of philosophy. Continue down that path and language stops having abstract meaning and logical supposition becomes irrelevant. Simply using the same words to describe something doesn’t mean both expressions have the same meaning.
>I interpret the platonic ideal of objects as simply doubling down on the part of our brians that classifies stuff. People getting obsessed with unreasonably large breasts aren’t chasing some ideal outside of their own perception of the world, they just get stronger signals from some neurons in their brain.
In other words, create AI with neuronal networks. However, if we figure out which ideals make people get obsessed with large breasts, wouldn't we have a framework to build AI with logic, abstractions and ontologies?
Understanding aspects of how something works doesn’t mean you can recreate the whole thing. Artists figured out a long time ago that the general public prefers exaggerated figures especially in less true to life representations. It’s really just an observation of preference.
Keep digging into this stuff and you don’t find a convergence of preferences to some ideal. Restaurants give people salt shakers because people don’t all want the same amount of it on their food. Which causes issues for companies selling prepackaged food etc.
At the same time the ideal of perfection doesn’t go away, we assume restaurants can be ranked on the qualify of their food while acknowledging people have different food preferences.
>spend your time and effort trying to understand what people before you have already figured out
What makes you think she hasn't done this? The point of the article is that "tools for thought" as presented by Ken Iverson and others are a narrow focus in a much broader subject. Since her aim is to zoom out it makes sense to defer mention of Iverson. It's not indicative that she hasn't engaged with or understood his work.
I think she's confusing representation, manual [1] processing of representations, and automated processing of representations.
Writing, drawing, and on-paper math are representational media. The process of writing, drawing, or calculating/proving is a form of manual processing because it requires organisation and transformation of representations.
Automated - computed - processing is a completely new category. It's a metaprocess which allows processes themselves to be represented and processed mechanically.
A lot of computing only does this is in a very basic way. The web is essentially a document distribution medium. Note organisers are essentially just a paper substitute that let you draw arrows and move things around, possibly with some hyperlinks.
They're both representations that support manual processing but don't improve on it. So they don't offer metaprocessing for most users. And with current tools metaprocessing is barely an option for most developers.
A genuine automated tool for thought would do the organising and summarising for you, perhaps teaching you if you needed that. But more - it would also improvise its own processes for achieving those ends.
Or at least make it easier for you to improvise your own at an abstract level that would be much higher than conventional code representations.
[1] Using an unaided human brain. Not hands, except incidentally.
Nit: why is it "Hindu-Arabic", or even more egregiously just "Arabic" ? There is negligible innovation on Indian mathematics by the Baghdad school; these people just get cited for mere transmission and translation (no doubt important at the time).
I don't cite by postman for delivering the journal paper, now do I ? Another thing to put into my 'the West hates India and its 'heathens' so deeply that is now considered a blasphemy to question the zeitgeist' bin.
The past is a different country, and anything that happened before your grandfather was born happened in a different culture altogether. The people who lived in your general geographic area ages ago are not your people, and it's useless to try and set the record straight for them.
This is such an excellent comment that sums up so much of the feelings that come up when I read/see/hear the kind of "nationalism" (for lack of a more accurate word) in the parent post.
I find the only truly excellent tool for thought is a long walk.
From analysing many recent articles on Elizabeth Holmes' Theranos caper and Bankman-Fried FTX snafu, I see a much deeper criticism of "silicon valley values" is afoot. Focus is on the tendency of digital system zealots to optimise naively, prematurely and (paradoxically) inefficiently for the human value problems they claim to solve.
Both placed the "ethical" dimensions of their projects at the fore, but created loss and misery because the lens through which they see (and interact with) the world, their tools, mono-cultural environment and communication bubbles led to optimising on investment, risk, presentation (appearance over reality) and so on. Both were enchanted by their own story, and "because technology good" gave them the excuse.
Nobody, even Ken Thompson or Steve Jobs (Unix, Apple) can create a transparent "tool for thought" that doesn't impose hidden values on the operator. Stare into the digital abyss and it stares back at you.
The best tool for thought is a human brain that can operate alone, treat technology as a tool that has its place, and use it as the need arises.