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Here’s a detailed video by retro game mechanics that shows how the logo graphics of the infamous E.T. game is rendered: https://youtu.be/sJFnWZH5FXc

It seems incredible, very difficult. And remember, back then cartridges only had 8KB of memory.

This means even more hacks are required, if your game needs more than a few levels. Theres a recurring hn post how Pitfall encoded levels in a single byte (bitfield), then used some sort of sequence generator to allow going back and forth among the 255 levels.



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