Here’s a detailed video by retro game mechanics that shows how the logo graphics of the infamous E.T. game is rendered: https://youtu.be/sJFnWZH5FXc
It seems incredible, very difficult. And remember, back then cartridges only had 8KB of memory.
This means even more hacks are required, if your game needs more than a few levels. Theres a recurring hn post how Pitfall encoded levels in a single byte (bitfield), then used some sort of sequence generator to allow going back and forth among the 255 levels.
It seems incredible, very difficult. And remember, back then cartridges only had 8KB of memory.
This means even more hacks are required, if your game needs more than a few levels. Theres a recurring hn post how Pitfall encoded levels in a single byte (bitfield), then used some sort of sequence generator to allow going back and forth among the 255 levels.