Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This doesn't work well in real time games. The client needs to know another player is on the other side of that wall so it can

* Play sounds from their actions * Actually be able to render them when either player comes around the corner without them obviously materializing out of thin air.



Consider applying for YC's Fall 2026 batch! Applications are open till July 27.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: