You aren't comparing the same things here - if only counting Warhammer employees, then you shouldn't you only count actual fishermen (c6500 people)?
For example, what about the people who work in Warhammer adjacent companies (plastics production, importing and labelling to name just a few, but also freelancers in publishing, illustration and design ) who would not appear in the 3000 Warhammer employees, but who earn the majority of their livelihood from Warhammer.
For a period my brother dated someone from the family that supplied grey plastic to Games Workshop - they probably had over 100 permanent employees, and were a 'small' regional company.
I could not find numbers for warhammer related industries in the uk. Probably because they are to low. Warhammer has a large profit per piece sold, at least compared to fishing.
US citizens often fail to realise that earnings of an industry are almost irrelevant, it is how much said industry distributes into society that matters, both for people and the state.
Classical industries like mining and steel distribute a significant percentage of their revenue.
Digital businesses does not, neither does warhammer.
The interesting point is, that in the end the value of the money digital good as as well as plastic toys are measured in is based on physically realised wealth: Without physical businesses, the money warhammer is evaluated on would be ethereal.
For example, what about the people who work in Warhammer adjacent companies (plastics production, importing and labelling to name just a few, but also freelancers in publishing, illustration and design ) who would not appear in the 3000 Warhammer employees, but who earn the majority of their livelihood from Warhammer.
For a period my brother dated someone from the family that supplied grey plastic to Games Workshop - they probably had over 100 permanent employees, and were a 'small' regional company.