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level 2 can be solved by using the two "unlocked" lines to comment out the whole maze.create call, too.


Related: things like these do not work, because of implementation.

    if (false) // <- inserted by me
    for (var ...) { // <- existing code
        ...code...
    }
Too bad, because extra `for`s could be fun...


That's kinda the point, though. Read the comments for that file. ;)


you don't need 2 lines, you only need the one below to overwrite the map function, and leave an open dot :D

map.placeObject(7,4,'exit');var a = {map: {placeObject:function(){}}};a.


thanks for the help ;)




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